→ in reply to @note#1733212889
To simplify, I think the crux of the problem with Homeworld 3 lies in the absence of a strong, unifying vision. The original Homeworld was driven by a clear and compelling creative force, embodied by figures like Alex Garden, in contrast, Homeworld 3 appears to have been developed by a team lacking such visionary leadership. The result is a game that, while visually and aurally reminiscent of its predecessors, lacks the depth and innovation that defined the original.
As we contemplate the origins of Homeworld, we are reminded of an era when gaming was driven by passion and innovation, a stark contrast to the often cynical calculus that governs the industry today. The story of Homeworld’s creation is a clarion call, a reminder that greatness in game development requires not just talent, but visionaries who dare to dream and have the audacity to turn those dreams into reality.
























