Asynchronously start playing.
#include <mm/renderer/async.h>
int mmr_async_play(mmr_context_t *ctxt,
void *udata)
BlackBerry 10.3.0
A context handle.
User data to be returned with the result.
Send a request to start playing. A no-op if already playing.
Zero on success, -1 on failure (check errno).